![]() ![]() Since 0.72 textSize: Number - (Optional, default -1) size of the text in UI units since 0.72 font: String - (Optional, default "") text's font since 0.72 align: String - (Optional, default "right") text alignment. Respawn screen Respawn settings in Eden Editor Settings Some basic settings can be set up in Eden Editor The description.ext allows for full control over all available respawn settings Scripting Scripting Commands playerRespawnTime setPlayerRespawnTime respawnVehicle Scripting Functions Respawn Functions Event Scripts onPlayerRespawn. To my understanding, all markers are local and the difference between createMarker and createMarkerLocal, and their other associated commands, is that the markerLocal commands won't propagate across the network, whereas the other command does propagate to all machines. Arma 3 comes with a wide varity of various displays. ![]() These functions and commands can be found here: GUI Functions GUI Commands Native Arma 3 GUIs. There are several functions and commands to edit your dialog after its creation. REPEAT FOR Group and then for Unit in the same spot. Not correct, you can adjust local alpha on editor markers. User Interface Event Handlers are a key component of any Arma 3 GUI. Click on Center at the top right, right click where you want your marker to be, hit new object, then hit ok. CC welcome, I'm still fairly new to screenshots. Open Arma 2 OA and press ctrl+E on your keyboard - Select your map and hit continue. ![]() You could also use the map pointing in ACE, which allows you to put a little yellow dot at the location of your mouse by holding left click, which is only visible to teammates within a set number of meters away from you. 2 ( true): outline (works for text and for icon only if icon angle is 0) h-34 getting some new armament and a paintjob after returning from an operation near Khe Sanh, and as you can see I've started to dabble in interior decorating. You could run ACE, use only local map markers, and 'copy map' of your teammates when you wanted.Groups: GUI Control - Map Syntax Syntax: map drawIcon Parameters: map: Control texture: String - icon texture color: Array - text and icon color in format Color(RGBA) position: Object, Array format Position2D or Position3D width: Number - width of the icon (but not the text) height: Number - height of the icon (but not the text) angle: Number - rotation angle of the icon (but not the text) text: String - (Optional, default "") shadow: Number or Boolean - (Optional, default false) can be one of: In main menu go to Settings -> Game -> colours -> and set a colour you like for 'active elements' Here are some screenshots about it if you don't understand what I mean :D Notice: If you change the Active Element colour, your crosshair and some other things on your HUD will be (e.g. Some useful icons can be found in configFile > "CfgVehicleIcons". ![]()
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